Sunday, October 26, 2014

Weekly comments

 
  • What I learned week was to add and manipulate clips in premiere  
  • I want to learn how to make real looking weather effects
  • I was happy to get all of group #4 sounds edited and handed in on time
  • I was frustrated to keep getting stuck in the tutorials for premiere
  • I chose this clip because it showed me a lot of tricks for Adobe Premiere

A Lesson from Lecter: How to Establish Dominance by Using Eyelines & Framing

 
within this article and the video. they both state and show the method and ways that different camera angles affect the perception on what is going on within the seen. within the video the narrator of the clip explains how the slight and or drastic changes with the camera angles make and can also break the seen. he explains how the different angles shows who has the dominant lead in the seen. and how it goes back and forth between the two actors. this goes without say that without the different camera angles the seen that was so greatly accomplished would have been just a dull clip that wouldn't have been convincing.      

Physicists, others using science to help art of film animation

 

Within this article it states the many animators learn how to make the natural in side of a computer program. the learning experience in the article is the creation of a fluid bubble. one mite thing is simple just get some liquid soap, bubble wand and run through the yard. well that might be easy in the physical world but when you have to put in correct mathematical equations into software and have it make a 3D representation of a physical liquid bubble. yeah sounds a lot more difficult right. and the article goes on to say that its just not bubbles but all computer generated images. fire, water, and anything you can think of. its best to study and really see how whatever it is that you wish to make acts in its real environment.   

Wednesday, October 1, 2014

Weekly Comments 

  • this week the thing that mad me happy was getting most to all my work done
  • the thing that frustrated me this week was having added the math on one of the resizes incorrect 
  • I can not wait to learn adobe after effect and to be able to play around with all of the different effects 
  • I picked this video to shoe case just some of the tools that we will be working with in after effects

Tips for game artists, from Rockstar's former art director

Within this article Ian Bowden a game artists from Rockstar's and GTA haves tips on how to be a great video game artist. A few of these tip are to not skimp out on detail when you are making your work. just because its being made for a smaller screen dose not mean you should dumb it down. even from the most basic game look like flappy bird the quaint look of the design is appealing to the eye in a way. This in way can be seen as less being more. another tip that Bowden gives is always have a sketch book with you. You never now when you will find something that inspires you. the way the sunlight hits and city street or a flag blowing in the wind. these are just some of the many tips the Ian Bowden give and are very insightful and helpful to new young and old artiest. 

How Movies Manipulate Your Brain to Keep You Entertained


Within this article it goes to say that there is a method to the movie making process of keeping the audiences attention. there was an type test performed on a group of people that used facially recognition software to track the eye moment of the audience and where they were looking and at hat time. this test showed that they were pulled in and looking and the high strong action part of the film. the members of the audience would look at the weapons of the charters on the screen and there faces at the time that they would use these weapons. With this new understanding of how and where the human brain tells where the eyes are going to look and what time will allow film makers to really draw there audiences in.